![]() ![]() If it works then you only have to do it for the other cars. BUT, I'm only guessing based on my own experience with these earlier SimBin Programs. 95)then you may see improved race pace for that car and that car alone. You may have to add the line and it may or may not work or be addressed by the AI.I don't knowĪs far as I know that figure represents the Race speed over the Qualifying speed (110%) if you lower this (say perhaps 105 or 100, you might even try. With the case of the slower lap time you may be able to use an adjustment to the 'Car file' I can't speak for the R07/Evo cars because I don't have that installed at the moment, but if it's the same as in GTL-GTR2 and GTL at the bottom of the Car file you may see the line. whatever, errors are forced into the AI because you won't beat them otherwise. Well Smorzalo, the way I see it is, programing, if the opposition AI were to drive the perfect race, kick the perfect ball, hit the perfect bullseye every time you'd never beat them because you're human and even the smallest mistake would ensure you're behind, so errors have to be programed in, like moving the lap time down a notch, or forcing the AI to use a plus or minus degree of angle of the kick/punch/throw/hit. do you think there's a way to solve this? ![]() ![]() I tried everything in years without solution. the leader times are always red, are always slower than he could. You can see it also from your "split times" mod. That ruins races and makes the game a bit easier and unrealistic. the leader (the AI leader) always slows down when in fact he is in front. I love Race 07/GTR Evo but there's a big bug I'd love to solve. ![]()
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